Animated GIFs of 3D Maps in Progress
The maps below were created using Sketchup Pro. I created this page in the hopes that it might help demystify my work process for some clients. My maps are generally created using a kind of layered approach. First I usually establish the land area and water if applicable and then I build the buildings and other features on top of that base. Landscaping like trees usually come near the end. In some cases like marinas I might handle the docks first or in some arbitrary order from land features.
These GIFs are made from actual updates I sent to clients. So you are seeing what my clients were seeing as I worked as frames in animations. This keeps my clients appraised of progress and provides them an opportunity to request changes or corrections as I work rather than all after I'm finished.
In addition to these GIFs I have made some in progress videos over the years of different projects I have worked on (below). These maps and illustrations were not all created using Sketchup. At the time of me writing this some were created using Adobe Illustrator and Adobe Photoshop. The maps created with Illustrator, although different, also use a similar layering method working my way from ground up.
VIDEOS:
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- Illustration: Find custom illustration, book covers, illustrated maps, and architectural rendering.
- Fine Art: Browse original paintings and drawings, the Custom Halftone Series, and murals.
- Graphic Design & Motion: See my graphic design work, plus motion design and animated illustrations.
- Maps by industry: Illustrated maps tailored for boat shows, resorts, marinas, real estate, transit & parking, towns & cities, parks, and wayfinding.
- Other project types: Also available: cover art, vehicle & vinyl wraps, proposal renderings, and street art.
- Techniques: Explore work in vector, isometric & axonometric, painting, black & white, GeoData, overhead, and halftone styles.
- Software: Primary tools: Photoshop, Illustrator, SketchUp Pro, and InDesign. Motion work uses Premiere Pro & After Effects.



